I also prefer to lean towards selecting unique offense bonuses in the arm slot, since late-game Mechanicus swings significantly towards that old adage that "the best defense is a good offense" - you'll be saving your HP and Awakening levels the more Necrons you can melt in a turn and the quicker you can melt them, and the same goes for the benefits of movement distance in the leg slot. On the other hand, you still probably don't want to dip below 15 hp or so, lest your Tech-Priests risk being two-shot by an unfortunate selection of harder enemies focusing fire on them. In general, I prefer to lean more towards armor bonuses over plain HP on most tech-priests, since access to large amounts of healing is very easy to get after the early-game, and damage reduction will likely save you more health than you would have gained in the trade-off if your priest is targeted with that damage type more than once or twice. Still, I can try to give tips based on how I play. You'll find that the game is pretty unbalanced in favor of the Cult Mechanicus (in a fun way, fortunately!), though not as severely as it was on release, so whatever path you find yourself going down will probably still be viable through to the end. first of all, please don't take my word as the Omnissiah's gospel for Optimization. If you're new to the game, or you just wanted some tips.
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